In sports and first-person shooter games rumble really adds a lot to the experience. Sure, it's taken for granted, but it will be hard to get used to it not being there. I am scared that the lack of rumble in the controller is going to make me feel disconnected from the game.
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I loved Fight Night Round 3 on the 360, and the PS3 version has earned itself at least a rental from me just based on the updated graphics and the first-person mode. Bring back fight night champion Sony Vegas Movie Studio Platinum 9. Without the rumble, sounds and visual feedback are going to be much more important than they are in the 360 version, where the rumble was useful for feeling if a punch landed solidly or not. Fight Night Round 3 doesn't use a HUD in the default mode, which means the game needs to use its character models, sounds, and vibration in the controller to tell you how the fighters on the screen are doing. The problem with the PS3 version may be the lack of rumble in the PS3 controller. The balancing of the game in a whole new view is going to be quite the challenge, but if nothing else this will spruce up the online modes. Siliconera is the go-to site for international video game news, original translations, hands-on impressions, and interviews you wont see anywhere else. We're not sure if you'll be able to play the career mode in first-person. 1up.com got the chance to go hands on with the game, and reports it's looking even better than the 360 version, and the big draw seems to be first-person play. While there will be no shortage of male buyers in the 18-34 range who are already hardcore gamers and Fight Night aficionados, this game has nothing for newbies and is unlikely to attract peripheral gamers or broaden the genre's demographic.We wondered before if Fight Night Round 3 on the PS3 was going to provide any changes from the 360 version, and we now have some information about the changes and the updates to the game.
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I'm left wondering why EA didn't even take a stab at it. In fact, Ive tried my brothers and the only one that. Ive tried using Xbox Vision camera, but the picture turns up to look nothing like me. As lame as Sony's The Fight: Lights Out for the PS3 was in terms of realism, at least ColdWood Interactive gave motion controls the old college try. New 'Fight Night Round 4' CAB Contract - Make A Boxer, Get Paid Ive been going back and forth trying to upload a picture through EA and xbox live and like others, its a pain.
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But what could be a more-intuitive way to punch than to, well, just punch? Yes, I know games like this are developed on two-year cycles, but how do you not see the Kinect and PS Move coming and bind yourself closely to those developers to bring the most-realistic fighting game to the market ahead of everyone else? The lack of support for any motion at all on the Xbox 360 and PS3 is a stunning omission.
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Punching controls are easier, the AI is smarter, fighters look, feel and fight more like their real-world counterparts and the graphics are simply stunning on the Xbox 360 and PlayStation 3. But it's still very much a 2-D, button-mashing game, stuck in the gaming world of 2009. The rags-to-riches-to-rags-to-riches tale of fighter Andre Bishop is somewhat engaging and adds a much-needed twist to what has become a somewhat tired franchise. The fifth Fight Night title for EA Sports Canada, it adds a shiny new exoskeleton to the previous version and marries brute-force gaming with a movie-like storyline. That's what makes Fight Night Champion a disappointing game. It's 2011, and we live in a world of 3-D and motion controllers.